Undertale AU Wiki

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Undertale AU Wiki
Undertale AU Wiki

the au im slowly making is called "the game" and is named that rather ironically to the aspect of some characters questioning the game mechanics within the au as opposed to other au's where they don't question it and even going the mile of making appear as if it actually is a game with notable some or most au's being made of "code" that can be manipulated... right now i simple have notes on the idea but in fear of the idea being stolen rather then explain it in full ill just paraphrase said notes...


> among these notes are archs summariizing the story in parts while currently there are 9 major arks only 6 are planned out. there are smaller archs too but i tried doing the big one's first currently only 3 though. the story starts in telling how the protag and the 8 human souls ended up in mount ebott. and then transitions to tell of the saga of suffering, greif and resolve of sans the skeleton leading to the temporary seperation of his allies. this would later lead to a series of events of sans climbing in power all magically, mentally, physiically and politcally...and in learning certain secrets of the world as well as the true origin of monster kind....thats all i got for now...


> souls of the au are implemented as a metaphysical object rather then a spirital one, based on animism its precieved that everything has a soul not just livingg things but will differ in shape and color dependiing on certain aspects of said soul. soul traits tend to dictate a persons behavior while there are 50 main soul traits, and 50 more that can occure due to corruption inverting said soul traits. the mixing of several soul traits which can occure in diffrent ways may manifest what is called a mutated soul which may be distingished by diffrent colors, textures, color outlines and soul fragments... [i may have said to much]


> magic in the au goes bit more in depth and uses aspects such as relfection, association and relativity to help determine what kind of magic one might obtain including. how the power of determination is applied as a substance of absolute and how soul absorbing can aid in one's magic ability being applyable to both monsters and humans.


> in the Au the common game like mechanics present in other au's like resets, stats, LV, and save points are explained as meta physical mechanisms created by powerful individuals to which end up being much more powerful then what other Au's imply that they do. giving a clear or not so clear explination for why the strange game mechanics exsiste in the first place to insinuate diffrent from the trope of implying at the heart of other au's that there world is a game or has game like functiion. that the Au "the game" ironically isn't like that and is a real place rather then some simulation of anomaly. all to iimply that the world of the game is not made of code and can't be manipulated in such a way as other au's have been shown to be.


> the backbone of the world of the Au is by the grace of a group called the 10 great saints of ethiron each saint being semi-immortal by there magic and the overwhelming collection of souls in there possession each considered a saint in the eyes of the souls they have absorbed though vertally gods one of them in particular holds no origin unlike the rest being the sole creator of said au though to them its just a normal univers made from scratch that they could play around with then got bored with after which they altered or created certain laws introducing magic, extended the universe life by a million and dialated time by 100...


[ this currently concludes the paraphrased notes i have so far... i hope to make it into a au but don't know i ill get there]