October 15, 2013
Well, I did it guys, I finally finished playing the demo of Flowey and Friends! It’ll be a while before Toby comes out with the full game, so I’m just here to see what you’d want next. Should I play a different game now, and wait for Toby to make the full game, or should I explore more options in this demo? If so, what would you like to see first? Other choices I could have made while staying on the same route, or what might happen if I start killing monsters?
Or something else?
-Nova
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Well, I did it guys. The first demo arc of Flowey and Friends has been completed. (Here’s a fake page about it, which does contain the actual links to the story.)
If you didn’t already work it out, Flowey and Friends is an alternate universe where Undertale was designed a little bit differently. Specifically, it has to do with Flowey himself, where the relationship between Flowey and the player is… well, a much closer one. The narrative parallels becoming stronger.
Which right now, means Flowey’s your friend that will try to make sure you have a fun time in the underground! Helping when you get stuck, being a good friend, that kind of stuff!
Surely there’s no ulterior motives or bad things he’s doing in the background, right?
(The story can be theorized on. There are twists and turns, and if you’re familiar with a certain other video game, you might be able to work out exactly where this is headed.)
So, where should the story progress next? Alternate paths in the Pacifist Route? Maybe Neutral? Genocide? Or should we just move onto the full game, and save the little unique things that would be in the demo (like its ending and how the manual changes based on endings) for a bonus after the full game is finished?
Or… should there be some intermission chapters where Nova looks into the updates on the game’s Kickstarter, as the wait for the full game’s release drags on?